﻿using UnityEngine;
using FairyGUI;

public class CoolComponent : GComponent
{
	public override void ConstructFromXML(FairyGUI.Utils.XML cxml)
	{
		base.ConstructFromXML(cxml);

		GGraph graph = this.GetChild("effect").asGraph;

		Object prefab = Resources.Load("Flame");
		GameObject go = (GameObject)Object.Instantiate(prefab);
		graph.SetNativeObject(new GoWrapper(go));
	}
}
